28th-30th April 2008
Suntec Singapore International Convention &
Exhibition Centre
SINGAPORE
http://www.cgames.com.sg

The evidently expanding Global and Asian Gaming industry defines the need for the Computer Games & Allied Technology 08 conference at Singapore. The conference provides a platform for the international gaming community experts to discuss and deliberate with their Asian counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. The conference shall strive to shed light on the inherent sociological and design differences between the East and the West while exploring the challenges faced by the Asian Gaming industry. The conference also provides an opportunity to the international and regional Gaming studios, Game production companies and Allied technology and =ervice providers to showcase their technology, products and services at the concurrent industry symposium.
Computer games model many interesting real-world problems and provide a fun, scalable, virtual environment for technological interplay. The conference venue at Singapore provides a similar fun, diverse but real-world environment for the gaming community to interact and connect. Suntec Singapore International Convention and Exhibition Centre serves as the Conference venue.
Suntec Singapore International Convention and Exhibition Centre, also referred as the Asia’s Convention City, is a self contained Convention venue which no other facility can match. The precinct surrounding Suntec Singapore forms a unique, self-contained and fully integrated convention city, adjacent to the Central Business District (CBD),
and only 20 minutes from Changi International Airport Singapore.
The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional
specific sessions are welcome. Please write to info@cgames.com.sg with your suggestions for additional sessions.

SUBMISSION OF PAPERS
Authors should submit a complete paper in English of up to 8 A4 pages, using the submission procedure indicated below. The program committee will review all papers and the contact author of each paper will be notified of the result, by email.
PAPER SUBMISSION PROCEDURE
A “blind” paper evaluation method will be used. To facilitate that, the authors are kindly requested to produce and provide the full paper, WITHOUT any reference to the authors.
PROCEEDINGS
The accepted papers for the Computer Games and Allied  Technology 08 will be included in a book of Conference proceedings, provided the presenter is registered by the due date. The Conference proceedings would also be available in electronic form (CD-ROM).
PRESENTATIONS
Accepted Papers would be presented in the assigned technical sessions by the pre-registered authors as an oral presentation. In the absence of a pre-registered author any other registered Co-Author for that paper can make the oral presentation.

CONFERENCE SECRETARIAT
Computer Games & Allied Technology 08
03, Anson Road
Springleaf Tower #32-01
Singapore 079909
Tel:  (65) 6236 1530
Fax: (65) 6438 8085
Email: info@cgames.com.sg
Website: http://www.cgames.com.sg